Mobile App Asas





Wireflow 01 | Arrival at the Site

Wireflow 02 | Audiovisual Record and Observations

Wireflow 03 | Game “Where are the Birdies?”

Wireflow 04 | Exchange Points

RESUME


2022

Mobile App Asas.
The Mobile Asas Application had in its genesis the need to build a solution that combined the recreational, environmental and scientific aspects, without having to compartmentalize them and serving a heterogeneous public. One of the added values is having a detailed and very comprehensive catalog of the birds of Portugal available.
The App was built as part of the Interaction Design Graduate course. As a knowledge base, it resorted to archival data from theAVESDEPORTUGAL.INFO portal. The prototype was developed in Figma. In the academic field, several UX studies and tests were carried out, which contributed decisively to the final layout.

SOFTWARE USED

figma
90
photoshop
10


Mobile App Asas

Figma Prototype#01 Arrival at the Site Figma Prototype#02 Audiovisual Record and Observations Figma Prototype#03 Game “Where are the Birdies?” Figma Prototype#04 Exchange Points Wireflow 01 | Arrival at the Site Wireflow 02 | Audiovisual Record and Observations Wireflow 03 | Game “Where are the Birdies?” Wireflow 04 | Exchange Points